AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in Australia Q4 2022
Discover the performance trends of the top 5 hypercasual games on iOS in Australia for Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 hypercasual games on iOS in Australia saw varied trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.
Makeup Artist: Makeup Games by Beauty salon Studio experienced a steady decline in weekly revenue, starting from around $1.1K at the end of September to approximately $884 by the end of December. Weekly downloads also showed a downward trend, beginning at 3.2K and dropping to 2.4K by the end of the quarter. However, weekly active users followed a different pattern, decreasing initially but rebounding to 6.8K by the final week of December.
Mudness Offroad Car Simulator from MIDNIGHT GAMES S.R.L. saw fluctuations in weekly revenue, peaking at $2.3K at the end of September and then stabilizing around $834 by the end of December. Weekly downloads started high at 2.8K but fell to 587 by the last week of the quarter. Weekly active users remained relatively stable, starting at 27.9K and ending the quarter at 23.8K.
Flow Free by Big Duck Games LLC showed consistent weekly revenue, with a notable increase to $723 in both mid-October and the final week of December. Weekly downloads varied, peaking at 4.6K during the last week of December. Weekly active users saw significant growth, starting from 136.9K at the end of September and reaching 176.3K by the end of December.
Parking Jam 3D from Popcore GmbH demonstrated a consistent increase in weekly revenue, starting at $223 and peaking at $1K by the end of December. Weekly downloads showed a strong upward trend from 6.3K at the end of September to 14.1K by the last week of December. Weekly active users also increased, starting at 14.9K and ending at 23.5K.
Drop The Number: Merge Puzzle by SUPERBOX Inc. had a relatively stable weekly revenue, with a peak of $639 at the end of October and closing the quarter at $542. Weekly downloads fluctuated, reaching a high of 3.1K in mid-October and ending at 2.1K. Weekly active users showed a slight downward trend, starting at 22K and ending at 20.3K.
For more detailed insights and data on these games, visit Sensor Tower.